|
| |
|

|
History
Japanese animation (anime) is an entire film industry, and
the UK only sees a tiny fraction of it. Kicked off by the five-minute Mukuzo
Imokawa the Doorman in 1917, the industry was a mix of funny-animal cartoons
and military propaganda by the 1930s, best illustrated by Black Cat Banzai
(1933), in which Japanese toys defeat an evil Mickey Mouse.
In the post-war period, anime started to rely more on Japanese comics (manga)
as its source. The master manga artist Osamu Tezuka realised that there was an
untapped demand for sci-fi instead of fantasy, and turned his own Astro Boy
manga into Japan's first full-length TV series in 1963.
By the 1970s, TV animation studios were churning out sitcoms, mysteries, sports
dramas, and Western favourites such as Heidi (1974) and Little House on the
Prairie (1975). Toy marketing began to drive the industry, with tales such as Mazinger
Z (1972), the first of many sagas about teenagers in giant robots saving the
world. The phenomenon reached its peak with Gundam (1981), the first of an
ongoing succession of interlinked serials, detailing a future war between Earth
and orbital colonies.
In 1984, animation studios began to make shows straight-to-video for smaller
markets. Sci-Fi thrived in this more private medium, for an older audience
weaned on the TV robot shows. These shorter titles are the main source for the
anime released abroad, since they are more affordable than expensive movies or
long-running TV series. Hideaki Anno's Gunbuster (1989) retold the Pacific War
as a galactic conflict in which humanity (i.e. Japan) is fighting on the wrong
side, mixing powerful drama with arch in-jokes about previous shows. Bubblegum
Crisis (1987) mixed anxieties about the fragile "bubble" economy with
fast-paced action, as female vigilantes in mechanical "hard-suits"
fight robot crime in a sprawling super-city extrapolated from modern Tokyo. The
series was an immense success, but fell apart amid studio disputes; Bubblegum
Crash (1989) is a distaff sequel salvaged from the remains.
The video market became a testing ground for new ideas; the most notable
success-story being Patlabor (1988), which graduated from video to TV series
and eventually two theatrical features - a third will be with use very soon.
Though much of the anime available outside Japan were originally made for
video, the boom in anime was fuelled by cinema features. Katsuhiro Otomo's
cyberpunk thriller Akira (1988), which had a budget far higher than most other
anime, gained high praises, but also created high expectations. In its wake,
English-speaking companies began to fight over the "newly-discovered"
anime business, grabbing SF like Genocyber (1993), but ignoring most other
genres. Deliberately released to court controversy, the infamous sex-horror
Urotsukidoji: Legend of the Overfiend (1987) was followed by a flood of lesser
erotica; although anime is often regarded by the media as violent pornography,
many of these titles sell better abroad than they ever did in Japan.
The 1990s saw a boom in "retro anime" as producers realised that the
Astro Boy generation would now have children of their own. Capitalising on
nostalgia, anime were made with a deliberately old-fashioned feel, including
adaptations of Osamu Tezuka's Black Jack (1993) and Mitsuteru Yokoyama's Giant
Robo (1992). In a creatively barren environment, Hideaki Anno's apocalyptic
sci-fi series Evangelion (1995) enticed back many disenchanted fans and made
TV, not video, the new animation medium of choice. The late 1990s were
characterised by short-lived TV serials rushed out to cash in on the Evangelion
mystique, though perhaps only Escaflowne (1996) compared favourably. Starved
for talent in an era that valued marketing over creativity, studios cloned old
video shows like Bubblegum Crisis, or adapted proven franchises in a
proliferation of game tie-ins like Street Fighter (1995) and Pokémon (1997).
Japanese animation has come a long way since 1917. Only ten years ago, it was a tiny
niche market in video stores; now it is a TV phenomenon with global audiences.
It is now much imitated in Western animation, from Titan AE to the Power Puff
Girls. After years in which tapes were made in thousands and Akira's
five-figure sales were the peak, Pokémon videos leave stores by the millions.
Budgets and expectations now make it difficult for cinema anime to make their
money back without foreign sales X:The Movie (1996) and Jin-Roh (2000) are too
inwardly-focussed to find true success abroad. The future, on the big and small
screen, lies in works such as Blood (2000) or Sol Bianca (1999) that take the
non-Japanese audience into account. In that regard, anime's very success
outside Japan could destroy much of what makes it unique.
|

|
|